Gas4Free EBook – Is Gas4Free the Best Alternative to Gas?

Is Gas4Free eBook worth it? Well, with the recent volatility in the price of oil and the financial credit disaster, the tightening of our pockets have never been more apparent. And when you mix in the ‘Global Warming’ issues, we have one big kahuna of a problem.

So with today’s issues, Gas4Free and many other similar products do offer an alternative solution to cutting down gas costs and reducing carbon emissions. Although there are many scams around on these kinds of water-gas products, from the research done online, Gas4Free eBook looks very positive.

In general, positive customer feed-backs have far outweighed the negatives. And from the general impression, the negatives were due to the misunderstanding or ignorance of the issue about water used as gas.

You see Gas4Free eBook and others like Water4Gas is NOT about using water to run a car- not at all.

The concept illustrated in the Gas4Free eBook is about putting together a hydrogen system (you can put together yourself or get a qualified mechanic to do it for you) which uses water and your car battery to produce the all important Brown Gas(HHO) – which is then used to power up your vehicle. That is the main concept.

However, many of the so called experts in forums automatically label the product as SCAMs or that water cannot run a car. Again, water cannot run a car – it’s just part of a component that is used as a catalyst to produce HHO gas.

Anyways, although Gas4Free claims that it is easy to install – it does take time and effort. Unless you’re good with the mechanics, get a qualified mechanic to do on your behalf. Not only is it safer, it’s a better solution.

Now the parts required from Gas4Free eBook is relatively cheap. Although, you’ll have to fork out some more money, it’s an investment for the long term that will save you money, and help lower the ‘Green House’ effect.

The 3 Main Principles of Object Oriented Programming – How to Program With Java

Object Oriented Programming (or OOP) is actually classified by three main principles.

1) Encapsulation

2) Inheritance

3) Polymorphism

These appear to be frightening terms but are actually fairly easy principles to grasp. In order to figure out how to program with java, you’ll need to understand these principles. So let’s consider our first main concept of OOP, encapsulation. Encapsulation just means we want to limit the access that some other pieces of code have to this particular object. So, to illustrate, if you have a Person object, and this Person object has a first and last name as attributes. In the event another chunk of code attempts to modify your Person object’s first name to be say “Frank3”, you could take note of what the first name is trying to be set to, and remove any digits so that we are simply left with “Frank”. Without encapsulation, we will not have the ability to prevent “silly programmers” from modifying the values of our variables to something which wouldn’t seem sensible, or worse, break the application. Seem sensible?

The second concept of OOP, and a essential principle if you wish to learn how to program with Java, is Inheritance. This specific concept refers to a super class (or parent class) and a sub-class (or child class) and the simple fact that a child class acquires each of the attributes of its parent. You can think of it in terms of a real world circumstance, like a real parent and child. A child will probably inherit certain traits from his or her parents, like say, eye colour or hair colour. Allow us to imagine yet another example in terms of programming, say we have super class “Vehicle” and sub-classes “Car” and “Motorcycle”. A “Vehicle” possesses tires, therefore through inheritance so would a “Car” and a “Motorcycle”, however a “Car” has doors, and a “Motorcycle” does not. So it wouldn’t be accurate to state that a “Vehicle” has doors, as that declaration would be inaccurate. So you can see how we could determine all the aspects that are similar regarding a “Car” and a “Motorcycle” and thus identify them inside of the “Vehicle” super class.

The 3rd concept of OOP is Polymorphism. This specific concept appears to be one of the most frightening, but I’m able to explain it in simple terms. Polymorphism means that an object (i.e. Animal) can take on several forms while your program is operating. Let’s imagine you have designed an Animal class and defined the method “Speak”. You then asked three of your buddies to develop kinds of animals and have them implement the “Speak” method. You won’t know what sort of animals your friends create, or how their Animals will speak, unless you actually hear those animals speak. This is very comparable to how Java addresses this issue. It’s called dynamic method binding, which simply means, Java won’t understand how the actual Animal speaks until runtime. So maybe your friends have created a Dog, Cat and Snake. Here are three varieties of Animals, and they each one speaks distinctly. Whenever Java asks the Dog to speak, it says “woof”. Anytime Java asks the Cat to speak, it says “meow”. Whenever Java requests the snake to speak, it hisses. There’s the beauty of polymorphism, all we did was to define an Animal interface with a Speak method, and we can make a bunch of kinds of animals which speak in their own specialized way.

The Difference Between Creativity and Innovation

I think creativity is indeed thinking up new concepts/things. Innovation is making this new concept/thing practical in a novel way. Creativity is dreaming up a new invention and innovation is making it real in ones own unique way. When you bring something new into existence you can say you created it. You cannot say you innovated it. And again when you improve something that already exists you cannot say you created it but you can say you innovated it.

Henry Ford created the assembly line for car production. The Japanese perfected this concept by introducing their own unique innovations/changes/improvements. Lots of people are creative but they are not innovate enough to make their creations practical. Innovation makes creativity practical and efficient. Most inventors fail because they are not innovative enough. Most painters are creative but when they introduce innovation in their creation/art they become artists. Without creativity there is no product/concept that needs implementation and once something new is thought up it needs innovation. Research and development is about innovation. Sometimes innovation can lead to a realization of the creation being impractical and so this new creative idea may be abandoned and a new creative idea may be born thus innovation may lead to creativity. Innovation is giving a new direction to an existing idea.

There is confusion and fuzziness between creativity and innovation because indeed innovation is about creating new ways to implement the existing/created concept. Thus they both have creativity in them. Innovation also involves elements of creativity.

All PhD courses are for researching innovative ways of doing the old stuff in better and more efficient ways. Innovation is about solving existing problems. At a deeper level innovation is research. At the research institutes they are creating better and better innovations for existing solutions. One does not require a PhD for creativity but for innovation at the cutting edge highest level a PhD is almost an essential requirement. In fact at the university level innovation is preferred over creativity. For any newly created ideas are doubted till they can be scientifically defined, measured and tested and this involves complex and time consuming investigations not to mention finances. However anything that is already in use and has proved its utility then any improvement through innovation is accepted whole heartedly. My own invention, ‘Vacuum power generators’ is based on a sound principle that, ‘nature abhors a vacuum’; however it was rejected at the highest levels of the US government because of another sound principle ‘The law of conservation of energy’. The law of conservation of energy says that the energy you put in will give back less due to friction. But in nature there are exceptions to this law! Hydrolic pressure, fulcrum power all give back more energy then they take in. And vacuum power is the fulcrum of wind power. But it is an unproven and too radical an idea and also requires tons of money to make a proto type. On the other hand my little innovation of tweaking a little improvement in the baby milk bottle I was able to sell right away.

Creativity is essential for innovation for a product must exist at least in a concept stage for you cannot innovate anything that does not exist. Thus innovation depends on creativity while creativity does not depend on innovation. Though the better success of creativity depends on innovation.

Creativity = Invention while Innovation = improvements = changes to make it effective and efficient = making it practical = researching new ways to produce and improve creativity = the act of producing the same concept in a newer and improved form.